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	<title>Skydiamond &#187; Multimedia</title>
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		<title>Imprimere i sottotitoli con Mencoder</title>
		<link>http://blog.skydiamond.org/linux/imprimere-i-sottotitoli-con-mencoder/</link>
		<comments>http://blog.skydiamond.org/linux/imprimere-i-sottotitoli-con-mencoder/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 16:10:31 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.skydiamond.org/?p=812</guid>
		<description><![CDATA[Aggiungere dei sottotitoli imprimendoli nel flusso video per farli poi visualizzare anche su dispositivi stand-alone con MENCODER.]]></description>
			<content:encoded><![CDATA[<p>Se avete un filmato a cui volete aggiungere dei sottotitoli imprimendoli nel flusso <a href="http://blog.skydiamond.org/tag/video/" class="st_tag internal_tag" rel="tag" title="Post taggati con Video">video</a> c&#8217;è un modo semplice e veloce per farlo: utilizzare <a href="http://en.wikipedia.org/wiki/MEncoder" target="_blank">mencoder</a>. Mencoder è un codificatore/decodificatore sviluppato unitamente al famoso player <a href="http://www.mplayerhq.hu/design7/info.html" target="_blank">Mplayer</a>. Mencoder è un programma da linea di comando e non ha un&#8217;interfaccia <a href="http://blog.skydiamond.org/tag/grafica/" class="st_tag internal_tag" rel="tag" title="Post taggati con Grafica">grafica</a>. Vi assicuro però che risulta essere superiore a molti tool con interfaccia <a href="http://blog.skydiamond.org/tag/grafica/" class="st_tag internal_tag" rel="tag" title="Post taggati con Grafica">grafica</a> che potrete trovare in giro, anche per Windows e Mac.</p>
<p>Può sembrare ostico a prima vista, ma se ci si mette qualche minuto per capire come esso funzioni lo si può utilizzare agevolmente per codificare o decodificare flussi video. Se volete approfondire l&#8217;utilizzo di Mencoder potete dare un&#8217;occhiata alla <a href="http://www.mplayerhq.hu/DOCS/HTML/en/mencoder.html" target="_blank">guida di base</a> e a quella <a href="http://www.mplayerhq.hu/DOCS/HTML/en/encoding-guide.html" target="_blank">avanzata</a>.</p>
<p style="text-align: center;"><a href="http://blog.skydiamond.org/wp-content/Video_Hardsub.jpg" rel="lightbox[812]"><img class="aligncenter size-medium wp-image-818" title="Video Hardsub" src="http://blog.skydiamond.org/wp-content/Video_Hardsub-300x158.jpg" alt="Video Hardsub 300x158 Imprimere i sottotitoli con Mencoder" width="300" height="158" /></a></p>
<p>Per effettuare quello che viene chiamato hardsub dei sottotitoli bisogna ricodificare il flusso video inserendo i sottotitoli in formato srt, ass o altro. Affinché ciò avvenga in maniera desiderata bisogna specificare quale carattere utilizzare: deve essere presente il file <strong>subfont.ttf </strong>in “~/.mplayer” che definisce i caratteri da usare per i sottotitoli, mentre la grandezza dei caratteri si controlla con “-subfont-text-scale x”. Io vi invito ad utilizzare un carattere bold della famiglia Dejavu. Lo rinominate e lo posizionate nella specifica cartella.</p>
<p>Fatto ciò non rimane altro che ricodificare con i sottotitoli dando il comando:</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">mencoder FILE_ORIGINALE.avi <span style="color: #660033;">-ovc</span> xvid <span style="color: #660033;">-xvidencopts</span> <span style="color: #007800;">fixed_quant</span>=<span style="color: #000000;">4</span> <span style="color: #660033;">-o</span> FILE_CON_SUB.avi <span style="color: #660033;">-oac</span> copy <span style="color: #660033;">-sub</span> SOTTOTITOLI.srt <span style="color: #660033;">-subfont-text-scale</span> <span style="color: #000000;">3</span></pre></div></div>

<ul>
<li><strong>fixed_quant</strong>=3 qualità del video (1 alta, 3 normale, 5 scarsa)</li>
<li><strong>subfont-text-scale</strong> 4 grandezza del font da 1 a 5 (3 e 4 vanno benissimo)</li>
<li><strong>subpos</strong> &lt;0-100&gt; posizione dei sottotitoli nello schermo in % rispetto altezza</li>
<li><strong>subalign</strong> &lt;0-2&gt; 0 in alto, 1 al centro, 2 in basso</li>
<li><strong>sub-bg-alpha</strong> &lt;0-100&gt; trasparenza dei sottotitoli, 0 massima trasparenza, 100 nessuna trasparenza. La trasparenza credo sia riferita alla banda nera su cui vengono aggiunti i sottotitoli e non ai font. Infatti non usando questa opzione non c’è nessuna banda nera (valore di default 0), mentre l’aggiunta del parametro con valore 100 (nessuna trasparenza) crea la banda nera.</li>
</ul>
<p><span id="more-812"></span><br />
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</p></p>
<h2>Vediamo anche le <strong>opzioni del codec Xvid</strong>:</h2>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="95%"><strong>xvidenc (−xvidencopts)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%">There are three modes available: constant bitrate (CBR), fixed quantizer and two pass.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>pass=&lt;1|2&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Specify the pass in two pass mode.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>turbo (two pass only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Dramatically speeds up pass one using faster algorithms and disabling CPU-intensive options. This will probably reduce global PSNR a little bit and change individual frame type and PSNR a little bit more.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>bitrate=&lt;value&gt; (CBR or two pass mode)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Sets the bitrate to be used in kbits/second if &lt;16000 or in bits/second if &gt;16000. If &lt;value&gt; is negative, Xvid will use its absolute value as the target size (in kBytes) of the video and compute the associated bitrate automagically (default: 687 kbits/s).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>fixed_quant=&lt;1−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Switch to fixed quantizer mode and specify the quantizer to be used.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>zones=&lt;zone0&gt;[/&lt;zone1&gt;[/...]] (CBR or two pass mode)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">User specified quality for specific parts (ending, credits, &#8230;). Each zone is &lt;start-frame&gt;,&lt;mode&gt;,&lt;value&gt; where &lt;mode&gt; may be</td>
</tr>
</tbody>
</table>
<p><!-- TABS --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="2%">q</td>
<td width="4%"></td>
<td width="66%">Constant quantizer override, where value=&lt;2.0−31.0&gt; represents the quantizer value.</td>
</tr>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="2%">w</td>
<td width="4%"></td>
<td width="66%">Ratecontrol weight override, where value=&lt;0.01−2.00&gt; represents the quality correction in %.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="20%"></td>
<td width="79%"><em>EXAMPLE:</em></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">zones=90000,q,20</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">Encodes all frames starting with frame 90000 at constant quantizer 20.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">zones=0,w,0.1/10001,w,1.0/90000,q,20</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">Encode frames 0−10000 at 10% bitrate, encode frames 90000 up to the end at constant quantizer 20. Note that the second zone is needed to delimit the first zone, as without it everything up until frame 89999 would be encoded at 10% bitrate.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>me_quality=&lt;0−6&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This option controls the motion estimation subsystem. The higher the value, the more precise the estimation should be (default: 6). The more precise the motion estimation is, the more bits can be saved. Precision is gained at the expense of CPU time so decrease this setting if you need realtime encoding.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)qpel</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">MPEG-4 uses a half pixel precision for its motion search by default. The standard proposes a mode where encoders are allowed to use quarter pixel precision. This option usually results in a sharper image. Unfortunately it has a great impact on bitrate and sometimes the higher bitrate use will prevent it from giving a better image quality at a fixed bitrate. It is better to test with and without this option and see whether it is worth activating.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)gmc</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Enable Global Motion Compensation, which makes Xvid generate special frames (GMC-frames) which are well suited for Pan/Zoom/ Rotating images. Whether or not the use of this option will save bits is highly dependent on the source material.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)trellis</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Trellis Quantization is a kind of adaptive quantization method that saves bits by modifying quantized coefficients to make them more compressible by the entropy encoder. Its impact on quality is good, and if VHQ uses too much CPU for you, this setting can be a good alternative to save a few bits (and gain quality at fixed bitrate) at a lesser cost than with VHQ (default: on).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)cartoon</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Activate this if your encoded sequence is an anime/cartoon. It modifies some Xvid internal thresholds so Xvid takes better decisions on frame types and motion vectors for flat looking cartoons.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)chroma_me</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">The usual motion estimation algorithm uses only the luminance information to find the best motion vector. However for some video material, using the chroma planes can help find better vectors. This setting toggles the use of chroma planes for motion estimation (default: on).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)chroma_opt</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Enable a chroma optimizer prefilter. It will do some extra magic on color information to minimize the stepped-stairs effect on edges. It will improve quality at the cost of encoding speed. It reduces PSNR by nature, as the mathematical deviation to the original picture will get bigger, but the subjective image quality will raise. Since it works with color information, you might want to turn it off when encoding in grayscale.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)hq_ac</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Activates high-quality prediction of AC coefficients for intra frames from neighbor blocks (default: on).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>vhq=&lt;0−4&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">The motion search algorithm is based on a search in the usual color domain and tries to find a motion vector that minimizes the difference between the reference frame and the encoded frame. With this setting activated, Xvid will also use the frequency domain (DCT) to search for a motion vector that minimizes not only the spatial difference but also the encoding length of the block. Fastest to slowest:</td>
</tr>
</tbody>
</table>
<p><!-- TABS --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="1%">0</td>
<td width="10%"></td>
<td width="58%">off</td>
<td width="2%"></td>
</tr>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="1%">1</td>
<td width="10%"></td>
<td width="58%">mode decision (inter/intra MB) (default)</td>
<td width="2%"></td>
</tr>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="1%">2</td>
<td width="10%"></td>
<td width="58%">limited search</td>
<td width="2%"></td>
</tr>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="1%">3</td>
<td width="10%"></td>
<td width="58%">medium search</td>
<td width="2%"></td>
</tr>
<tr align="left" valign="top">
<td width="26%"></td>
<td width="1%">4</td>
<td width="10%"></td>
<td width="58%">wide search</td>
<td width="2%"></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)lumi_mask</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Adaptive quantization allows the macroblock quantizers to vary inside each frame. This is a ’psychosensory’ setting that is supposed to make use of the fact that the human eye tends to notice fewer details in very bright and very dark parts of the picture. It compresses those areas more strongly than medium ones, which will save bits that can be spent again on other frames, raising overall subjective quality and possibly reducing PSNR.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)grayscale</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Make Xvid discard chroma planes so the encoded video is grayscale only. Note that this does not speed up encoding, it just prevents chroma data from being written in the last stage of encoding.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)interlacing</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Encode the fields of interlaced video material. Turn this option on for interlaced content.<em><br />
NOTE:</em> Should you rescale the video, you would need an interlace-aware resizer, which you can activate with −vf scale=&lt;width&gt;:&lt;height&gt;:1.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>min_iquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">minimum I-frame quantizer (default: 2)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_iquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">maximum I-frame quantizer (default: 31)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>min_pquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">minimum P-frame quantizer (default: 2)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_pquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">maximum P-frame quantizer (default: 31)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>min_bquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">minimum B-frame quantizer (default: 2)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_bquant=&lt;0−31&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">maximum B-frame quantizer (default: 31)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>min_key_interval=&lt;value&gt; (two pass only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">minimum interval between keyframes (default: 0)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_key_interval=&lt;value&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">maximum interval between keyframes (default: 10*fps)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>quant_type=&lt;h263|mpeg&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Sets the type of quantizer to use. For high bitrates, you will find that MPEG quantization preserves more detail. For low bitrates, the smoothing of H.263 will give you less block noise. When using custom matrices, MPEG quantization <strong>must</strong> be used.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>quant_intra_matrix=&lt;filename&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Load a custom intra matrix file. You can build such a file with xvid4conf’s matrix editor.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>quant_inter_matrix=&lt;filename&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Load a custom inter matrix file. You can build such a file with xvid4conf’s matrix editor.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>keyframe_boost=&lt;0−1000&gt; (two pass mode only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Shift some bits from the pool for other frame types to intra frames, thus improving keyframe quality. This amount is an extra percentage, so a value of 10 will give your keyframes 10% more bits than normal (default: 0).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>kfthreshold=&lt;value&gt; (two pass mode only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Works together with kfreduction. Determines the minimum distance below which you consider that two frames are considered consecutive and treated differently according to kfreduction (default: 10).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>kfreduction=&lt;0−100&gt; (two pass mode only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">The above two settings can be used to adjust the size of keyframes that you consider too close to the first (in a row). kfthreshold sets the range in which keyframes are reduced, and kfreduction determines the bitrate reduction they get. The last I-frame will get treated normally (default: 30).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_bframes=&lt;0−4&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Maximum number of B-frames to put between I/P-frames (default: 2).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>bquant_ratio=&lt;0−1000&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">quantizer ratio between B- and non-B-frames, 150=1.50 (default: 150)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>bquant_offset=&lt;−1000−1000&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">quantizer offset between B- and non-B-frames, 100=1.00 (default: 100)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>bf_threshold=&lt;−255−255&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This setting allows you to specify what priority to place on the use of B-frames. The higher the value, the higher the probability of B-frames being used (default: 0). Do not forget that B-frames usually have a higher quantizer, and therefore aggressive production of B-frames may cause worse visual quality.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)closed_gop</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This option tells Xvid to close every GOP (Group Of Pictures bounded by two I-frames), which makes GOPs independent from each other. This just implies that the last frame of the GOP is either a P-frame or a N-frame but not a B-frame. It is usually a good idea to turn this option on (default: on).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)packed</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This option is meant to solve frame-order issues when encoding to container formats like AVI that cannot cope with out-of-order frames. In practice, most decoders (both software and hardware) are able to deal with frame-order themselves, and may get confused when this option is turned on, so you can safely leave if off, unless you really know what you are doing.<em><br />
WARNING:</em> This will generate an illegal bitstream, and will not be decodable by ISO-MPEG-4 decoders except DivX/libavcodec/ Xvid.<em><br />
WARNING:</em> This will also store a fake DivX version in the file so the bug autodetection of some decoders might be confused.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>frame_drop_ratio=&lt;0−100&gt; (max_bframes=0 only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This setting allows the creation of variable framerate video streams. The value of the setting specifies a threshold under which, if the difference of the following frame to the previous frame is below or equal to this threshold, a frame gets not coded (a so called n-vop is placed in the stream). On playback, when reaching an n-vop the previous frame will be displayed.<em><br />
WARNING:</em> Playing with this setting may result in a jerky video, so use it at your own risks!</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>rc_reaction_delay_factor=&lt;value&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This parameter controls the number of frames the CBR rate controller will wait before reacting to bitrate changes and compensating for them to obtain a constant bitrate over an averaging range of frames.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>rc_averaging_period=&lt;value&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Real CBR is hard to achieve. Depending on the video material, bitrate can be variable, and hard to predict. Therefore Xvid uses an averaging period for which it guarantees a given amount of bits (minus a small variation). This settings expresses the &#8220;number of frames&#8221; for which Xvid averages bitrate and tries to achieve CBR.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>rc_buffer=&lt;value&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">size of the rate control buffer</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>curve_compression_high=&lt;0−100&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This setting allows Xvid to take a certain percentage of bits away from high bitrate scenes and give them back to the bit reservoir. You could also use this if you have a clip with so many bits allocated to high-bitrate scenes that the low(er)-bitrate scenes start to look bad (default: 0).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>curve_compression_low=&lt;0−100&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This setting allows Xvid to give a certain percentage of extra bits to the low bitrate scenes, taking a few bits from the entire clip. This might come in handy if you have a few low-bitrate scenes that are still blocky (default: 0).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>overflow_control_strength=&lt;0−100&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">During pass one of two pass encoding, a scaled bitrate curve is computed. The difference between that expected curve and the result obtained during encoding is called overflow. Obviously, the two pass rate controller tries to compensate for that overflow, distributing it over the next frames. This setting controls how much of the overflow is distributed every time there is a new frame. Low values allow lazy overflow control, big rate bursts are compensated for more slowly (could lead to lack of precision for small clips). Higher values will make changes in bit redistribution more abrupt, possibly too abrupt if you set it too high, creating artifacts (default: 5).<em><br />
NOTE:</em> This setting impacts quality a lot, play with it carefully!</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_overflow_improvement=&lt;0−100&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">During the frame bit allocation, overflow control may increase the frame size. This parameter specifies the maximum percentage by which the overflow control is allowed to increase the frame size, compared to the ideal curve allocation (default: 5).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>max_overflow_degradation=&lt;0−100&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">During the frame bit allocation, overflow control may decrease the frame size. This parameter specifies the maximum percentage by which the overflow control is allowed to decrease the frame size, compared to the ideal curve allocation (default: 5).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>container_frame_overhead=&lt;0&#8230;&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Specifies a frame average overhead per frame, in bytes. Most of the time users express their target bitrate for video w/o taking care of the video container overhead. This small but (mostly) constant overhead can cause the target file size to be exceeded. Xvid allows users to set the amount of overhead per frame the container generates (give only an average per frame). 0 has a special meaning, it lets Xvid use its own default values (default: 24 − AVI average overhead).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --><br />
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</p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>profile=&lt;profile_name&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Restricts options and VBV (peak bitrate over a short period) according to the Simple, Advanced Simple and DivX profiles. The resulting videos should be playable on standalone players adhering to these profile specifications.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">unrestricted</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">no restrictions (default)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">sp0</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">simple profile at level 0</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">sp1</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">simple profile at level 1</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">sp2</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">simple profile at level 2</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">sp3</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">simple profile at level 3</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp0</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 0</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp1</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 1</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp2</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 2</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp3</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 3</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp4</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 4</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">asp5</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">advanced simple profile at level 5</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnhandheld</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN handheld profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnportntsc</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN portable NTSC profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnportpal</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN portable PAL profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnhtntsc</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN home theater NTSC profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnhtpal</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN home theater PAL profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">dxnhdtv</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">DXN HDTV profile</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="20%"></td>
<td width="79%"><em>NOTE:</em> These profiles should be used in conjunction with an appropriate −ffourcc. Generally DX50 is applicable, as some players do not recognize Xvid but most recognize DivX.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>par=&lt;mode&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Specifies the Pixel Aspect Ratio mode (not to be confused with DAR, the Display Aspect Ratio). PAR is the ratio of the width and height of a single pixel. So both are related like this: DAR = PAR * (width/height).<br />
MPEG-4 defines 5 pixel aspect ratios and one extended one, giving the opportunity to specify a specific pixel aspect ratio. 5 standard modes can be specified:</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">vga11</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">It is the usual PAR for PC content. Pixels are a square unit.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">pal43</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">PAL standard 4:3 PAR. Pixels are rectangles.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">pal169</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">same as above</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">ntsc43</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">same as above</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">ntsc169</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">same as above (Do not forget to give the exact ratio.)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="24%"></td>
<td width="75%">ext</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="33%"></td>
<td width="66%">Allows you to specify your own pixel aspect ratio with par_width and par_height.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="20%"></td>
<td width="79%"><em>NOTE:</em> In general, setting aspect and autoaspect options is enough.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>par_width=&lt;1−255&gt; (par=ext only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Specifies the width of the custom pixel aspect ratio.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>par_height=&lt;1−255&gt; (par=ext only)</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Specifies the height of the custom pixel aspect ratio.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>aspect=&lt;x/y | f (float value)&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Store movie aspect internally, just like MPEG files. Much nicer solution than rescaling, because quality is not decreased. MPlayer and a few others players will play these files correctly, others will display them with the wrong aspect. The aspect parameter can be given as a ratio or a floating point number.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>(no)autoaspect</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Same as the aspect option, but automatically computes aspect, taking into account all the adjustments (crop/expand/scale/ etc.) made in the filter chain.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>psnr</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Print the PSNR (peak signal to noise ratio) for the whole video after encoding and store the per frame PSNR in a file with a name like ’psnr_hhmmss.log’ in the current directory. Returned values are in dB (decibel), the higher the better.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>debug</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Save per-frame statistics in ./xvid.dbg. (This is not the two pass control file.)</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%">The following option is only available in Xvid 1.1.x.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>bvhq=&lt;0|1&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">This setting allows vector candidates for B-frames to be used for the encoding chosen using a rate distortion optimized operator, which is what is done for P-frames by the vhq option. This produces nicer-looking B-frames while incurring almost no performance penalty (default: 1).</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%">The following option is only available in the 1.2.x version of Xvid.</td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="10%"></td>
<td width="89%"><strong>threads=&lt;0−n&gt;</strong></td>
</tr>
</tbody>
</table>
<p><!-- INDENTATION --></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%" frame="void" rules="none">
<tbody>
<tr align="left" valign="top">
<td width="21%"></td>
<td width="77%">Create n threads to run the motion estimation (default: 0). The maximum number of threads that can be used is the picture height divided by 16.</td>
</tr>
</tbody>
</table>
<p>La documentazione sui codec potete trovarla alla pagina del <a href="http://www.mplayerhq.hu/DOCS/man/en/mplayer.1.html" target="_blank">man di mplayer</a>. Per <strong>utilizzare al meglio una CPU multicore</strong> basta aggiungere come opzione threads=NUMERO_CORE. Nel nostro caso bisognerebbe modificare il codice come segue:</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">mencoder FILE_ORIGINALE.avi <span style="color: #660033;">-ovc</span> xvid <span style="color: #660033;">-xvidencopts</span> <span style="color: #007800;">fixed_quant</span>=<span style="color: #000000;">4</span>:<span style="color: #007800;">threads</span>=NUMERO_CORE <span style="color: #660033;">-o</span> FILE_CON_SUB.avi <span style="color: #660033;">-oac</span> copy <span style="color: #660033;">-sub</span> SOTTOTITOLI.srt <span style="color: #660033;">-subfont-text-scale</span> <span style="color: #000000;">3</span></pre></div></div>

]]></content:encoded>
			<wfw:commentRss>http://blog.skydiamond.org/linux/imprimere-i-sottotitoli-con-mencoder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Codice per Google libri</title>
		<link>http://blog.skydiamond.org/internet/codice-per-google-libri/</link>
		<comments>http://blog.skydiamond.org/internet/codice-per-google-libri/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 19:50:50 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Google]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=329</guid>
		<description><![CDATA[Come aggiungere dei libri da Google Books all'interno delle proprie pagine web in modo semplice e veloce.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.skydiamond.org/tag/google/" class="st_tag internal_tag" rel="tag" title="Post taggati con Google">Google</a> consente facilmente di aggiungere un libro presente <a href="http://books.google.it/" target="_blank">nel suo database</a> nelle proprie pagine web. Per farlo bisogna semplicemente aggiungere il seguente codice javascript:</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
2
3
4
</pre></td><td class="code"><pre class="javascript" style="font-family:monospace;">&lt;script type=&quot;text/javascript&quot; src=&quot;http://books.google.com/books/previewlib.js&quot;&gt;&lt;/script&gt;
<span style="color: #339933;">&lt;</span>script type<span style="color: #339933;">=</span><span style="color: #3366CC;">&quot;text/javascript&quot;</span><span style="color: #339933;">&gt;</span>
GBS_insertEmbeddedViewer<span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'unIDDB4BfGAC'</span><span style="color: #339933;">,</span><span style="color: #CC0000;">500</span><span style="color: #339933;">,</span><span style="color: #CC0000;">400</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #339933;">&lt;/</span>script<span style="color: #339933;">&gt;</span></pre></td></tr></table></div>

<p>Esso produrrà il seguente risultato:<br />
<span id="more-329"></span><script type="text/javascript"><!--
google_ad_client = "pub-2526852186099371";
google_ad_slot = "2284318481";
google_ad_width = 336;
google_ad_height = 280;
//--></script>
<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
<br />
<script type="text/javascript" src="http://books.google.com/books/previewlib.js"></script><br />
<script type="text/javascript">
GBS_insertEmbeddedViewer('unIDDB4BfGAC',500,400);
</script></p>
<p>Ovviamente dovrete modificare il codice inserendo l&#8217;ID del libro che volete visualizzare alla riga 3 e precisamente:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;">GBS_insertEmbeddedViewer<span style="color: #009900;">&#40;</span><span style="color: #3366CC;">'ID DEL LIBRO'</span><span style="color: #339933;">,</span><span style="color: #CC0000;">500</span><span style="color: #339933;">,</span><span style="color: #CC0000;">400</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p><strong>Risorse</strong><br />
[1] <a href="http://code.google.com/apis/books/">http://code.google.com/apis/books/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video shock!</title>
		<link>http://blog.skydiamond.org/multimedia/video-shock/</link>
		<comments>http://blog.skydiamond.org/multimedia/video-shock/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 14:02:42 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=324</guid>
		<description><![CDATA[Un video shockante e imperdibile. C'è poco da dire e molto da vedere.]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center;"><a href="http://it.youtube.com/experiencewii" target="_blank">http://it.youtube.com/experiencewii</a></h3>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Wars coi pupazzi</title>
		<link>http://blog.skydiamond.org/multimedia/star-wars-coi-pupazzi/</link>
		<comments>http://blog.skydiamond.org/multimedia/star-wars-coi-pupazzi/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 15:26:04 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=239</guid>
		<description><![CDATA[Una parodia di Guerre Stellari fatta con i pupazzi. Uno spasso!]]></description>
			<content:encoded><![CDATA[<p>Una parodia di Star Wars fatta con i pupazzi. I creatori di queste animazioni sono davvero bravissimi e il <a href="http://blog.skydiamond.org/tag/video/" class="st_tag internal_tag" rel="tag" title="Post taggati con Video">video</a> è davvero divertententissimo.</p>
<p style="text-align: center;"><a href="http://skydiamond.org/blog/wp-content/star_wars_aeroporto.jpg" rel="lightbox[239]"><img class="aligncenter size-full wp-image-246" title="Navetta imperiale fa scalo" src="http://skydiamond.org/blog/wp-content/star_wars_aeroporto.jpg" alt="star wars aeroporto Star Wars coi pupazzi" width="282" height="195" /></a></p>
<p><span id="more-239"></span></p>
<p style="text-align: center;"><a href="http://blog.skydiamond.org/multimedia/star-wars-coi-pupazzi/"><img src="http://img.youtube.com/vi/wDHskF-DCnc/default.jpg" width="130" height="97" border title="Star Wars coi pupazzi" alt="default Star Wars coi pupazzi" /></a><br />
<script type="text/javascript"><!--
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<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>69 Script-Fu per GIMP</title>
		<link>http://blog.skydiamond.org/multimedia/69-script-fu-per-gimp/</link>
		<comments>http://blog.skydiamond.org/multimedia/69-script-fu-per-gimp/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 22:31:37 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Grafica]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=301</guid>
		<description><![CDATA[Siete alla ricerca dei filtri e dei plugin che rendano GIMP più completo e performante? Allora siete capitati nel posto giusto. Come già spiegato sul wiki GIMP è un&#8217;applicazione non commerciale ma di tutto rispetto e permette di agire sulle immagini in mille e più modi, anche se ancora non al pari di Photoshop. Volete [...]]]></description>
			<content:encoded><![CDATA[<p>Siete alla ricerca dei filtri e dei plugin che rendano <a title="GIMP" href="http://skydiamond.org/wiki/index.php?title=GIMP">GIMP</a> più completo e performante? Allora siete capitati nel posto giusto.<br />
Come già spiegato sul <a title="wiki" href="http://skydiamond.org/wiki/index.php?title=GIMP">wiki</a> <a href="http://blog.skydiamond.org/tag/gimp/" class="st_tag internal_tag" rel="tag" title="Post taggati con Gimp">GIMP</a> è un&#8217;applicazione non commerciale ma di tutto rispetto e permette di agire sulle immagini in mille e più modi, anche se ancora non al pari di Photoshop.</p>
<p>Volete una dimostrazione pratica? Vi accontento subito.</p>
<p style="text-align: center;"><a href="http://blog.skydiamond.org/wp-content/gimp_before.jpeg" rel="lightbox[301]"><img class="alignnone size-thumbnail wp-image-302" title="Prima dello script per Gimp" src="http://blog.skydiamond.org/wp-content/gimp_before-150x150.jpg" alt="gimp before 150x150 69 Script Fu per GIMP" width="150" height="150" /></a> <a href="http://blog.skydiamond.org/wp-content/gimp_script.jpg" rel="lightbox[301]"><img class="alignnone size-thumbnail wp-image-303" title="Dopo aver applicato lo script" src="http://blog.skydiamond.org/wp-content/gimp_script-150x150.jpg" alt="gimp script 150x150 69 Script Fu per GIMP" width="150" height="150" /></a></p>
<p><span id="more-301"></span><br />
<script type="text/javascript"><!--
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google_ad_width = 336;
google_ad_height = 280;
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<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
<br />
Lo scripting di Gimp può essere fatto ricorrendo a numerosi linguaggi di programmazione come Perl, <a title="Java" href="http://skydiamond.org/wiki/index.php?title=Java">Java</a>, <a title="Python" href="http://skydiamond.org/wiki/index.php?title=Python">Python</a>, TCL e per l&#8217;appunto Script-Fu.<br />
Alla fine basta salvare lo script in formato scm e inserirlo nella directory scripts per far sì che GIMP lo carichi all&#8217;avvio.</p>
<p>Eccovi il pacchetto contenente i 69 script reperiti in giro per la rete che vi consentiranno di utilizzare GNU Image Manipulation Program nell maniera migliore. Ricordate anche che Photoshop lo dovete comperare e costa anche un bel pò di quattrini, GIMP no.</p>
<p style="text-align: center;"><a href="http://forum.skydiamond.org/index.php/topic,694.msg5741.html#msg5741"><strong>DOWNLOAD ARCHIVIO SCRIPT-FU</strong></a><p style="text-align: center;"><br /><script type="text/javascript"><!--
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</p></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Griffin Star Wars</title>
		<link>http://blog.skydiamond.org/multimedia/griffin-star-wars/</link>
		<comments>http://blog.skydiamond.org/multimedia/griffin-star-wars/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 22:42:55 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=141</guid>
		<description><![CDATA[La parodia dei Griffin in Star Wars]]></description>
			<content:encoded><![CDATA[<p>Dopo il <a href="/blog/multimedia/simpsons-star-wars/" target="_self">video dei Simpsons basato su Guerre stallari</a>, ecco quello dedicato alla famosa serie di Lucas da &#8220;I Griffin&#8221;. L&#8217;episodio speciale di 60 minuti da cui è tratto si intitola <em>blue harvest </em>e dovrebbe uscire a marzo 2008 in Italia.</p>
<p style="text-align: center;"><a href="http://blog.skydiamond.org/wp-content/griffin_guerre_stellari_blueharvest.png" rel="lightbox[141]"><img class="alignnone size-medium wp-image-143 aligncenter" title="Stewie Griffin è Darth Vader in Star Wars" src="http://blog.skydiamond.org/wp-content/griffin_guerre_stellari_blueharvest-300x225.png" alt="griffin guerre stellari blueharvest 300x225 Griffin Star Wars" width="300" height="225" /></a></p>
<p><span id="more-141"></span></p>
<p><p style="text-align: center;"><br /><script type="text/javascript"><!--
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google_ad_width = 468;
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<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
</p></p>
<blockquote><p>I Griffin presentano: Blue Harvest, la parodia del film che ha dato inizio alla saga di Guerre stellari, Episodio IV — Una nuova speranza.<br />
In Blue Harvest incontriamo Peter, Lois, Chris, Stewie, Brian e il meglio di Quahog, nel bel mezzo dell’amata epopea fantascientifica di George Lucas.</p>
<p>I contenuti speciali del DVD includono più di 4 minuti di materiale inedito, una scena senza censura, gli animatic, commenti audio, interviste a Seth Mac Farlane e George Lucas e un’anteprima alla nuova parodia Griffin di Star Wars ora in produzione (L’impero colpisce ancora). Per i fan davvero accaniti di Star Wars e Griffin sarà disponibile inoltre un’Edizione davvero Speciale in tiratura limitata con un pack da collezione, cartoline, foto, disegni, una lettera di Seth Mac Farlane, la t-shirt e gli occhiali 3Dper vedere la clip esclusiva!</p>
<p><strong>Contenuti Speciali</strong></p>
<p>Edizione Standard<br />
- Più di 4 minuti di materiale esclusivo</p>
<p>Animatic e commenti audio</p>
<p>- Interviste a Seth MacFarlane e George Lucas<br />
- Scena non censurata<br />
- Anteprima della prossima parodia Star Wars<br />
- Il making of di Blue Harvest<br />
- Easter egg<br />
- Un episodio de &#8220;I Griffin&#8221;</p>
<p>Edizione Speciale (a tiratuta limitata)</p>
<p>- Pack da collezione contenente le note di produzione, foto, disegni e una lettera di Seth Mac Farlane<br />
- Clip esclusiva in 3D<br />
- Occhiali 3D<br />
- T-Shirt<br />
- Cartoline da collezione</p></blockquote>
<p><a href="http://blog.skydiamond.org/wp-content/griffin_star_wars.jpg" rel="lightbox[141]"><img class="alignnone size-medium wp-image-144" title="Il materiale commerciale" src="http://blog.skydiamond.org/wp-content/griffin_star_wars-300x195.jpg" alt="griffin star wars 300x195 Griffin Star Wars" width="300" height="195" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.metacafe.com/fplayer/1018571/family_guy_presents_blue_harvest_darth_doody_clip.swf" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="400" height="345" src="http://www.metacafe.com/fplayer/1018571/family_guy_presents_blue_harvest_darth_doody_clip.swf" wmode="transparent"></embed></object></p>
<p><span style="font-size: xx-small;"> <a href="http://www.metacafe.com/watch/1018571/family_guy_presents_blue_harvest_darth_doody_clip/">Family Guy Presents Blue Harvest: ‘Darth Doody’ Clip &#8211; video powered by Metacafe</a></span></p>
<p><script type="text/javascript"><!--
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<script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script>
</p>
<p><a href="http://blog.skydiamond.org/wp-content/griffin_star_wars_guerre_stellari.jpg" rel="lightbox[141]"><img class="alignnone size-medium wp-image-145" title="I robot in Griffin Blue Harvest special" src="http://blog.skydiamond.org/wp-content/griffin_star_wars_guerre_stellari-300x225.jpg" alt="griffin star wars guerre stellari 300x225 Griffin Star Wars" width="300" height="225" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.metacafe.com/fplayer/1009439/family_guy_blue_harvest_i_want_you.swf" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="400" height="345" src="http://www.metacafe.com/fplayer/1009439/family_guy_blue_harvest_i_want_you.swf" wmode="transparent"></embed></object></p>
<p><span style="font-size: xx-small;"> <a href="http://www.metacafe.com/watch/1009439/family_guy_blue_harvest_i_want_you/">Family Guy: Blue Harvest I WANT YOU &#8211; video powered by Metacafe</a></span></p>
<p><a href="http://blog.skydiamond.org/wp-content/griffin_obi_wan.jpg" rel="lightbox[141]"><img class="alignnone size-medium wp-image-146" title="La forza è debole in te vecchio" src="http://blog.skydiamond.org/wp-content/griffin_obi_wan-300x235.jpg" alt="griffin obi wan 300x235 Griffin Star Wars" width="300" height="235" /></a></p>
<p>Risorse</p>
<p>[1] <a href="http://webvillage.wordpress.com/2007/09/24/parodia-di-star-wars-dei-griffin/" target="_blank">Parodia di Star Wars dei Griffin</a><br />
[2] <a href="http://leviathans.wordpress.com/2007/11/16/i-griffin-tornano-con-una-parodia-di-star-wars/" target="_blank">I Griffin tornano con una parodia di Star Wars</a><br />
[3] <a href="http://casadelmeo.wordpress.com/2007/11/14/griffin-star-wars/" target="_blank">Griffin Star Wars<br />
</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conoscere la versione di FLASH installata</title>
		<link>http://blog.skydiamond.org/multimedia/conoscere-la-versione-di-flash-installata/</link>
		<comments>http://blog.skydiamond.org/multimedia/conoscere-la-versione-di-flash-installata/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 12:05:33 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=314</guid>
		<description><![CDATA[Molte volte accade che alcuni giochi non possano essere correttamente visualizzati proprio perché non si ha l&#8217;ultima versione di Adobe Flash e non si sa quale si abbia effettivamente. Per sapere quale versione di FLASH si sta utilizzando al momento basterà visitare il seguente indirizzo: http://www.adobe.com/it/support/flashplayer/ts/documents/tn_15507.htm]]></description>
			<content:encoded><![CDATA[<p>Molte volte accade che alcuni giochi non possano essere correttamente visualizzati proprio perché non si ha l&#8217;ultima versione di Adobe <a href="http://blog.skydiamond.org/tag/flash/" class="st_tag internal_tag" rel="tag" title="Post taggati con Flash">Flash</a> e non si sa quale si abbia effettivamente.<br />
Per sapere quale versione di FLASH si sta utilizzando al momento basterà visitare il seguente indirizzo: <a href="http://www.adobe.com/it/support/flashplayer/ts/documents/tn_15507.htm" target="new">http://www.adobe.com/it/support/flashplayer/ts/documents/tn_15507.htm</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Qoob.tv spot ping pong</title>
		<link>http://blog.skydiamond.org/multimedia/qoobtv-spot-ping-pong/</link>
		<comments>http://blog.skydiamond.org/multimedia/qoobtv-spot-ping-pong/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 21:00:00 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=80</guid>
		<description><![CDATA[Gli spot di Qoob sono davvero spettacolari e non potevo proporvi anche questo sul ping pong. Tanto tempo fa avevo postato quello di Flux che ancora oggi rimane forse uno dei migliori spot TV mai realizzati, sembra un&#8217;opera d&#8217;arte. :O]]></description>
			<content:encoded><![CDATA[<p>Gli spot di <a title="Qoob" href="http://it.qoob.tv/" target="blank_">Qoob</a> sono davvero spettacolari e non potevo proporvi anche questo sul ping pong.<br />
Tanto tempo fa avevo postato <a title="quello di Flux" href="../../index.php?mod=read&amp;id=1153932876" target="blank_">quello di Flux</a> che ancora oggi rimane forse uno dei migliori spot <a href="http://blog.skydiamond.org/tag/tv/" class="st_tag internal_tag" rel="tag" title="Post taggati con TV">TV</a> mai realizzati, sembra un&#8217;opera d&#8217;arte. :O</p>
<p><span id="more-80"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="528" height="430" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://it.qoob.tv/v/YQa7ArmoAqEICavnfpRR6ZJJ5r6jgPe7uMHFtUjPdvE=" /><embed type="application/x-shockwave-flash" width="528" height="430" src="http://it.qoob.tv/v/YQa7ArmoAqEICavnfpRR6ZJJ5r6jgPe7uMHFtUjPdvE=" allowfullscreen="true"></embed></object></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rinomina le tue foto per data</title>
		<link>http://blog.skydiamond.org/multimedia/rinomina-le-tue-foto-per-data/</link>
		<comments>http://blog.skydiamond.org/multimedia/rinomina-le-tue-foto-per-data/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 10:38:53 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=118</guid>
		<description><![CDATA[Se siete amanti della fotografia e avete una macchina fotografica digitale non potrete fare a meno di Namexif. Namexif è un software per Windows che consente di rinominare le foto per data prendendo le informazioni exif contenute nelle foto stesse. La macchina fotografica, infatti, imprime alla foto delle informazioni chiamate appunto Exif (Exchangeable image file [...]]]></description>
			<content:encoded><![CDATA[<p>Se siete amanti della fotografia e avete una macchina fotografica digitale non potrete fare a meno di <a title="Namexif" href="http://www.digicamsoft.com/softnamexif.html" target="blank_">Namexif</a>.<br />
Namexif è un software per Windows che consente di rinominare le foto per data prendendo le informazioni exif contenute nelle foto stesse. La macchina fotografica, infatti, imprime alla foto delle informazioni chiamate appunto <a class="wiki" title="Exif" href="http://it.wikipedia.org/wiki/Exif" target="blank_">Exif</a> (<em>Exchangeable image file format</em>).</p>
<p>Così avrete le vostre immagini rinominate direttamente da questo piccolo software e potrete ordinarle facilmente.</p>
<p><span id="more-118"></span></p>
<p><script type="text/javascript"><!--
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<p>Prima della conversione:</p>
<p><img src="http://img208.imageshack.us/img208/787/namexifbeforeyt2.png" alt="namexifbeforeyt2 Rinomina le tue foto per data"  title="Rinomina le tue foto per data" /></p>
<p>Dopo:</p>
<p><img src="http://img208.imageshack.us/img208/866/namexifaftersh3.png" alt="namexifaftersh3 Rinomina le tue foto per data"  title="Rinomina le tue foto per data" /></p>
<p>Facile e veloce no?</p>
<p><a title="Namexif" href="http://www.digicamsoft.com/softnamexif.html" target="blank_">Namexif</a></p>
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		<title>I video più assurdi</title>
		<link>http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/</link>
		<comments>http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/#comments</comments>
		<pubDate>Mon, 03 Sep 2007 21:55:08 +0000</pubDate>
		<dc:creator>skydiamond</dc:creator>
				<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Youtube]]></category>

		<guid isPermaLink="false">http://skydiamond.org/blog/?p=127</guid>
		<description><![CDATA[Potrete trovare altri video assurdi scovati sul web in questa discussione sul forum.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/"><img src="http://img.youtube.com/vi/WvVfcyVCdNA/default.jpg" width="130" height="97" border title="I video più assurdi" alt="default I video più assurdi" /></a></p>
<p><span id="more-127"></span></p>
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<p><a href="http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/"><img src="http://img.youtube.com/vi/yMB-lOZo0PA/default.jpg" width="130" height="97" border title="I video più assurdi" alt="default I video più assurdi" /></a></p>
<p><a href="http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/"><img src="http://img.youtube.com/vi/j55LnH2jgSw/default.jpg" width="130" height="97" border title="I video più assurdi" alt="default I video più assurdi" /></a></p>
<p><a href="http://blog.skydiamond.org/multimedia/i-video-piu-assurdi/"><img src="http://img.youtube.com/vi/W63CBGGgaa4/default.jpg" width="130" height="97" border title="I video più assurdi" alt="default I video più assurdi" /></a></p>
<p><p style="text-align: center;"><br /><script type="text/javascript"><!--
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<p>Potrete trovare altri <a href="http://blog.skydiamond.org/tag/video/" class="st_tag internal_tag" rel="tag" title="Post taggati con Video">video</a> assurdi scovati sul web in <a href="http://forum.skydiamond.org/index.php/topic,281.0.html" target="_self">questa discussione</a> sul forum. <img src='http://blog.skydiamond.org/wp-includes/images/smilies/icon_wink.gif' alt="icon wink I video più assurdi" class='wp-smiley' title="I video più assurdi" /> </p>
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